Claiming & Defenses

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NOTE: Wiki page is still under construction!


Setting Up a Claim[edit | edit source]

This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.

Claims help protect your builds, control access, and engage in the server’s raiding system.

Anchors[edit | edit source]

To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.

Protection & Governance[edit | edit source]

A few important tidbits to keep your things safe...

  • How they work:
    • Acts as the core of your protected area so keep it secure!
    • Defines a spherical 96-block protection radius around it.
      • Grants HP to blocks within its radius, making them harder to break.
    • Your claim is not invulnerable attacks can still happen.
    • Provides protection at a daily upkeep cost of 32 emeralds.
  • Player Detection:
    • While you are inside a claim, all players will be able to see you on 🗺️ map (Invisibility potions hide the player from the map, even in claims).
    • Players can check if they are inside a claim by using the in-game tab list
  • Misc. Information:
    • Visibility delay: there is a short delay before your claim appears on the 🗺️ map.
    • Break an anchor with any tool will drop it
    • Remember to click the trial key to set a code, or else everyone can easily access your claim

Nodes[edit | edit source]

Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.

  • How they work:
    • Right-clicking on the node will prompt you with the ability to upgrade it

Node upgradable tiers list:

  • Tier 1 - 32 emeralds - 750 HP
  • Tier 2 - 64 emeralds - 1000 HP
  • Tier 3 - 256 emeralds - 3000 HP

Each node you place is Tier 1 by default, & adds the additional cost of32 emeralds to your anchors upkeep

  • Defines a spherical 96-block protection radius around it.
  • You should have your nodes 76-96 blocks out from the anchor
    • Why? Node blast radius exists, along with the further out the node is the more protection it grants
  • Node blast radius:
    • Once a node has been broken all the blocks within a ~32 block radius of them will lose their HP
      • Attackers are able to target specific points of your base & gain easy loot


Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up block-based defenses

Surrounding your nodes with Obsidian is best, as it takes less damage compared to other blocks, making raids take much longer.

You can also go a step further by utilizing lava or water to defend your nodes:

Builds[edit | edit source]

THIS SECTION NEEDS REFINING!!!![edit | edit source]

Builds allow for sub-claims to be created. (outdated screenshot)

  • How they work:
    • Players on a build automatically gain Trusted access, allowing them to interact with Trusted blocks & see the claim's upkeep.
    • Players with anchor access are able to define the nests area. (default is X:12,Y:16,Z:12)
    • Builds automatically kick out in-active players after 3 days. (set value & cannot be edited)
    • Players can earn emeralds on the buildings they create by selecting the employ option
  • Building Rating:
    • Click the Rate Building button will give you a rating between 1-10
      • Higher rating = more emeralds & employment slots
      • To collect the emeralds the player must be employed on the building & select the collect income button

Paper Utility[edit | edit source]

Paper is used for configuring who is able to interact with what.

Block access states:

Left-click any block inside a claim while holding paper will cycle between access states.

Currently there are 3 access states:

  • None: Only players with anchor access can interact. (set by default)
  • Trusted: Only trusted players and those with anchor, nest or alliance access can interact.
  • Public: Anyone can interact with the block freely.

Trusted & Public block states only allow accept right-click interactions (doors, trapdoors, crafting tables, chests, etc.)

Example Claims[edit | edit source]

All claims listed below are some of the most common, yet most efficient claims you can place on minto.

Low Tier Claims:[edit | edit source]

Often these claims can be raided by only break 1 node or just going straight to the anchor

Medium Tier Claims:[edit | edit source]

These claims offer a pretty good form of protection, forcing attackers to go through at least 2-3 nodes before they're able to break the anchor

A basic claim
A basic claim

High Tier Claims:[edit | edit source]

An example of a hypothetical high tier claim would be an anchor that forces attackers to go through 4-6 nodes before they're able to break the anchor

None exist yet 😔

Advanced Claiming[edit | edit source]

Look at this section if you want to start designing custom claim layouts

This section isn't for the faint hearted...

Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)


Last updated: 4 July 2025.