Claiming & Defenses: Difference between revisions
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[[File:Moatv2.png|frameless|514x514px]] | [[File:Moatv2.png|frameless|514x514px]] | ||
== [[File:Nest.png|frameless|32x32px]] | == [[File:Nest.png|frameless|32x32px]] Builds == | ||
=== THIS SECTION NEEDS REFINING!!!! === | |||
Builds allow for sub-claims to be created. '''(outdated screenshot)''' | |||
[[File:NestGUI.png|frameless|557x557px]] | [[File:NestGUI.png|frameless|557x557px]] | ||
* '''How they work:''' | * '''How they work:''' | ||
** | ** Players on a build automatically gain <code>Trusted</code> access, allowing them to interact with <code>Trusted</code> blocks & see the claim's [[File:Emerald.png|frameless|32x32px]] upkeep. | ||
**Players with anchor access are able to define the nests area. (default is <code>X: | **Players with anchor access are able to define the nests area. (default is <code>X:12,Y:16,Z:12</code>) | ||
**Builds automatically kick out in-active players after <code>3 days</code>. ''(set value & cannot be edited)'' | |||
**Players can earn emeralds on the buildings they create by selecting the employ option | |||
* ''' | * '''Building Rating:''' | ||
** | ** Click the Rate Building button will give you a rating between 1-10 | ||
** | *** Higher rating = more emeralds & employment slots | ||
*** To collect the emeralds the player must be employed on the building & select the collect income button | |||
== [[File:Paper.png|frameless|32x32px]] Paper Utility == | == [[File:Paper.png|frameless|32x32px]] Paper Utility == |
Revision as of 09:50, 12 June 2025
NOTE: Wiki page is still under construction!
Setting Up a Claim
This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.
Claims help protect your builds, control access, and engage in the server’s raiding system.
Anchors
To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.
Protection & Governance
A few important tidbits to keep your things safe...
- How they work:
- Acts as the core of your protected area so keep it secure!
- Defines a spherical
96-block
protection radius around it.- Grants HP to blocks within its radius, making them harder to break.
- Your claim is not invulnerable attacks can still happen.
- Provides protection at a daily upkeep cost of
32 emeralds.
Player Detection:
- While you are inside a claim, all players will be able to see you on 🗺️ map (Invisibility potions hide the player from the map, even in claims).
- Players can check if they are inside a claim by using the in-game tab list
- Misc. Information:
- Visibility delay: there is a short delay before your claim appears on the 🗺️ map.
- Break an anchor with any tool will drop it
- Remember to click the
trial key
to set a code, or else everyone can easily access your claim
Nodes
Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.
- How they work:
Right-clicking
on the node will prompt you with the ability to upgrade it
Node upgradable tiers list:
Each node you place is Tier 1
by default, & adds the additional cost of16 emeralds
to your anchors upkeep
- Defines a spherical
96-block
protection radius around it. - You should have your nodes
76-96 blocks
out from the anchor- Why? Node blast radius exists, along with the further out the node is the more protection it grants
- Node blast radius:
- Once a node has been broken all the blocks within a
~32 block radius
of them will lose their HP- Attackers are able to target specific points of your base & gain easy loot
- Once a node has been broken all the blocks within a
Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up block-based defenses
Surrounding your nodes with Obsidian
is best, as it takes less damage compared to other blocks, making raids take much longer.
You can also go a step further by utilizing lava
or water
to defend your nodes:
Builds
THIS SECTION NEEDS REFINING!!!!
Builds allow for sub-claims to be created. (outdated screenshot)
- How they work:
- Players on a build automatically gain
Trusted
access, allowing them to interact withTrusted
blocks & see the claim'supkeep.
- Players with anchor access are able to define the nests area. (default is
X:12,Y:16,Z:12
) - Builds automatically kick out in-active players after
3 days
. (set value & cannot be edited) - Players can earn emeralds on the buildings they create by selecting the employ option
- Players on a build automatically gain
- Building Rating:
- Click the Rate Building button will give you a rating between 1-10
- Higher rating = more emeralds & employment slots
- To collect the emeralds the player must be employed on the building & select the collect income button
- Click the Rate Building button will give you a rating between 1-10
Paper Utility
Paper is used for configuring who is able to interact with what.
Block access states:
Left-click
any block inside a claim while holding
paper
will cycle between access states.
Currently there are 3 access states:
None
: Only players with anchor access can interact. (set by default)Trusted
: Only trusted players and those with anchor, nest or alliance access can interact.Public
: Anyone can interact with the block freely.
Trusted
& Public
block states only allow accept right-click
interactions (doors, trapdoors, crafting tables, chests, etc.)
Example Claims
All claims listed below are some of the most common, yet most efficient claims you can place on minto.
Low Tier Claims:
Often these claims can be raided by only break 1 node
or just going straight to the anchor
Medium Tier Claims:
These claims offer a pretty good form of protection, forcing attackers to go through at least 2-3 nodes
before they're able to break the anchor

High Tier Claims:
An example of a hypothetical high tier claim would be an anchor that forces attackers to go through 4-6 nodes
before they're able to break the anchor
None exist yet 😔
Advanced Claiming
Look at this section if you want to start designing custom claim layouts
This section isn't for the faint hearted...
Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)
Last updated: 4 July 2025.