Claiming & Defenses: Difference between revisions

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*** Grants '''HP''' to blocks within its radius, making them harder to break.
*** Grants '''HP''' to blocks within its radius, making them harder to break.
** Your claim is '''not invulnerable''' attacks can still happen.
** Your claim is '''not invulnerable''' attacks can still happen.
** Provides protection at a daily upkeep cost of [[File:Emerald.png|frameless|32x32px]] <code>'''16 emeralds'''.</code>
** Provides protection at a daily upkeep cost of [[File:Emerald.png|frameless|32x32px]] <code>'''32 emeralds'''.</code>


* '''[[File:Player head.png|frameless|32x32px]] Player Detection:'''
* '''[[File:Player head.png|frameless|32x32px]] Player Detection:'''

Revision as of 00:18, 11 June 2025

NOTE: Wiki page is still under construction!


Setting Up a Claim

This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.

Claims help protect your builds, control access, and engage in the server’s raiding system.

Anchors

To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.

Protection & Governance

A few important tidbits to keep your things safe...

  • How they work:
    • Acts as the core of your protected area so keep it secure!
    • Defines a spherical 96-block protection radius around it.
      • Grants HP to blocks within its radius, making them harder to break.
    • Your claim is not invulnerable attacks can still happen.
    • Provides protection at a daily upkeep cost of 32 emeralds.
  • Player Detection:
    • While you are inside a claim, all players will be able to see you on 🗺️ map (Invisibility potions hide the player from the map, even in claims).
    • Players can check if they are inside a claim by using the in-game tab list
  • Misc. Information:
    • Visibility delay: there is a short delay before your claim appears on the 🗺️ map.
    • Break an anchor with any tool will drop it
    • Remember to click the trial key to set a code, or else everyone can easily access your claim

Nodes

Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.

  • How they work:
    • Right-clicking on the node will prompt you with the ability to upgrade it

Node upgradable tiers list:

  • Tier 1 - 16 emeralds - 1000 HP
  • Tier 2 - 36 emeralds - 1500 HP
  • Tier 3 - 84 emeralds - 3500 HP

Each node you place is Tier 1 by default, & adds the additional cost of16 emeralds to your anchors upkeep

  • Defines a spherical 96-block protection radius around it.
  • You should have your nodes 76-96 blocks out from the anchor
    • Why? Node blast radius exists, along with the further out the node is the more protection it grants
  • Node blast radius:
    • Once a node has been broken all the blocks within a ~32 block radius of them will lose their HP
      • Attackers are able to target specific points of your base & gain easy loot


Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up block-based defenses

Surrounding your nodes with Obsidian is best, as it takes less damage compared to other blocks, making raids take much longer.

You can also go a step further by utilizing lava or water to defend your nodes:

Nests

Nests allow for sub-claims to be created & rented out.

  • How they work:
    • Nested players automatically gain Trusted access, allowing them to interact with Trusted blocks & see upkeep.
    • Players with anchor access are able to define the nests area. (default is X:32,Y:5,Z:32)
  • Renting:
    • Nests automatically charge rent every 24 hours. (set value & cannot be edited)
    • If rent isn't paid all players from the nest will be kicked.
    • Having no rent set will disable the renting feature.

Paper Utility

Paper is used for configuring who is able to interact with what.

Block access states:

Left-click any block inside a claim while holding paper will cycle between access states.

Currently there are 3 access states:

  • None: Only players with anchor access can interact. (set by default)
  • Trusted: Only trusted players and those with anchor, nest or alliance access can interact.
  • Public: Anyone can interact with the block freely.

Trusted & Public block states only allow accept right-click interactions (doors, trapdoors, crafting tables, chests, etc.)

Example Claims

All claims listed below are some of the most common, yet most efficient claims you can place on minto.

Low Tier Claims:

Often these claims can be raided by only break 1 node or just going straight to the anchor

Medium Tier Claims:

These claims offer a pretty good form of protection, forcing attackers to go through at least 2-3 nodes before they're able to break the anchor

A basic claim
A basic claim

High Tier Claims:

An example of a hypothetical high tier claim would be an anchor that forces attackers to go through 4-6 nodes before they're able to break the anchor

None exist yet 😔

Advanced Claiming

Look at this section if you want to start designing custom claim layouts

This section isn't for the faint hearted...

Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)


Last updated: 4 July 2025.