Claiming & Defenses: Difference between revisions

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Claim
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** Once a node has been broken all the blocks within a <code>~32 block radius</code> of them will lose their HP
** Once a node has been broken all the blocks within a <code>~32 block radius</code> of them will lose their HP
*** Attackers are able to target specific points of your base & gain easy loot
*** Attackers are able to target specific points of your base & gain easy loot
Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up block-based defenses
[[File:Nodereference.png|frameless|351x351px]]
[[File:Nodereference.png|frameless|351x351px]]
Surrounding your nodes with <code>Obsidian</code> is best, as it takes less damage compared to other blocks, making raids take much longer.
You can also go a step further by utilising <code>lava</code> or <code>water</code> to defend your nodes:
'''''add image here'''''


== [[File:Nest.png|frameless|32x32px]] Nests ==
== [[File:Nest.png|frameless|32x32px]] Nests ==
Nests allow for sub-claims to be created & claimed land to be rented out
Nests allow for sub-claims to be created & rented out


* Information MIA!
* '''How they work:'''
**
** Nested players automatically gain <code>Trusted</code> access, allowing them to interact with <code>Trusted</code> blocks & see[[File:Emerald.png|frameless|32x32px]]upkeep
**Players with anchor access are able to define the nests area. (default is <code>X:32,Y:5,Z:32</code>)
 
* '''Renting:'''


== [[File:Paper.png|frameless|32x32px]] Paper Utility ==
== [[File:Paper.png|frameless|32x32px]] Paper Utility ==
Paper is used for in-claim access configuration.
Paper is used for configuring who is able to interact with what
 
'''Block access states:'''
 
<code>Left-click</code> any block inside a claim while holding [[File:Paper.png|frameless|32x32px]] <code>paper</code> will cycle between access states.
 
Currently there are 3 access states:
 
* '''<code>None</code>''': Only players with anchor access can interact. ''(set by default)''
* '''<code>Trusted</code>''': Only trusted players and those with anchor, nest or alliance access can interact.
* '''<code>Public</code>''': Anyone can interact with the block freely.


* '''Changing Block Access'''
<code>Trusted</code> & <code>Public</code> block states only allow accept <code>right-click</code> interactions ''(doors, trapdoors, crafting tables, chests .etc)''
** Left-click any block inside a claim while holding paper.
** Cycle through access states:
  - '''None''': Only players with anchor access can interact.
  - '''Trusted''': Only trusted players and those with anchor, nest or alliance access can interact.
  - '''Public''': Anyone can interact freely.


= Example Claims =
= Example Claims =
All claims listed below are some of the most common, yet most efficient claims you can place on minto.
All claims listed below are some of the most common, yet most efficient claims you can place on minto.


=== '''Low Tiered Claims:''' ===
=== '''Low Tier Claims:''' ===


Often these claims can be raided by only break <code>1 node</code> or just going straight to the anchor
Often these claims can be raided by only break <code>1 node</code> or just going straight to the anchor
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[[File:1Nodetillanchorclaim.png|frameless|300x300px]] [[File:BadClaim.png|frameless|294x294px]] [[File:JustananchorClaim.png|frameless|295x295px]]
[[File:1Nodetillanchorclaim.png|frameless|300x300px]] [[File:BadClaim.png|frameless|294x294px]] [[File:JustananchorClaim.png|frameless|295x295px]]


=== '''Medium Tiered Claims:''' ===
=== '''Medium Tier Claims:''' ===
These claims offer a pretty good form of protection, forcing attackers to go through at least <code>2-3 nodes</code> before they're able to break the anchor
These claims offer a pretty good form of protection, forcing attackers to go through at least <code>2-3 nodes</code> before they're able to break the anchor
[[File:Goodclaim.png|left|frameless|313x313px|A basic claim]]
[[File:Goodclaim.png|left|frameless|313x313px|A basic claim]]
[[File:Snortclaim.png|border|frameless|313x313px]] [[File:Vanaheimclaim.png|frameless|313x313px]] [[File:Basicclaim.png|frameless|312x312px]] [[File:Greatclaim.png|frameless|367x367px]]
[[File:Snortclaim.png|border|frameless|313x313px]] [[File:Vanaheimclaim.png|frameless|313x313px]] [[File:Basicclaim.png|frameless|312x312px]] [[File:Greatclaim.png|frameless|367x367px]]


=== '''High Tiered Claims:''' ===
=== '''High Tier Claims:''' ===
An example of a hypothetical high tier claim would be an anchor that forces attackers to go through <code>4-6 nodes</code> before they're able to break the anchor<blockquote>None exist yet :(</blockquote>
An example of a hypothetical high tier claim would be an anchor that forces attackers to go through <code>4-6 nodes</code> before they're able to break the anchor<blockquote>None exist yet :(</blockquote>



Revision as of 06:45, 20 May 2025

NOTE: Wiki page is still under construction!


Setting Up a Claim

This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.

Claims help protect your builds, control access, and engage in the server’s raiding system.

Anchors

To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.

Protection & Governance

A few important tidbits to keep your things safe...

  • How it works:
    • Acts as the core of your protected area so keep it secure!
    • Defines a spherical 96-block protection radius around it.
      • Grants HP to blocks within its radius, making them harder to break.
    • Your claim is not invulnerable attacks can still happen.
    • Provides protection at a daily upkeep cost of 16 emeralds.
  • Player Detection:
    • While you are inside a claim, all players will be able to see you on 🗺️ map.
    • Players can check if they are inside a claim by using the in-game tab list
  • Misc. Information:
    • Visibility delay: there is a short delay before your claim appears on the 🗺️ map.
    • Break an anchor with any tool will drop the block

Nodes

Anchors can only get you so far. Nodes greatly strengthen and extend your claims protection

  • How they work:
    • Each node you add will increase you're anchors upkeep by 16 emeralds
    • You should have your nodes 76-96 blocks out from the anchor
      • Why? Node blast radius exists, along with the further out the node is the more protection it grants
  • Node blast radius:
    • Once a node has been broken all the blocks within a ~32 block radius of them will lose their HP
      • Attackers are able to target specific points of your base & gain easy loot


Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up block-based defenses

Surrounding your nodes with Obsidian is best, as it takes less damage compared to other blocks, making raids take much longer.


You can also go a step further by utilising lava or water to defend your nodes:


add image here

Nests

Nests allow for sub-claims to be created & rented out

  • How they work:
    • Nested players automatically gain Trusted access, allowing them to interact with Trusted blocks & seeupkeep
    • Players with anchor access are able to define the nests area. (default is X:32,Y:5,Z:32)
  • Renting:

Paper Utility

Paper is used for configuring who is able to interact with what

Block access states:

Left-click any block inside a claim while holding paper will cycle between access states.

Currently there are 3 access states:

  • None: Only players with anchor access can interact. (set by default)
  • Trusted: Only trusted players and those with anchor, nest or alliance access can interact.
  • Public: Anyone can interact with the block freely.

Trusted & Public block states only allow accept right-click interactions (doors, trapdoors, crafting tables, chests .etc)

Example Claims

All claims listed below are some of the most common, yet most efficient claims you can place on minto.

Low Tier Claims:

Often these claims can be raided by only break 1 node or just going straight to the anchor

Medium Tier Claims:

These claims offer a pretty good form of protection, forcing attackers to go through at least 2-3 nodes before they're able to break the anchor

A basic claim
A basic claim

High Tier Claims:

An example of a hypothetical high tier claim would be an anchor that forces attackers to go through 4-6 nodes before they're able to break the anchor

None exist yet :(

Advanced Claiming

Look at this section if you want to start designing custom claim layouts

This section isn't for the faint hearted...


Last updated: 4 July 2025.