Claiming & Defenses: Difference between revisions

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*** Grants '''HP''' to blocks within its radius, making them harder to break.
*** Grants '''HP''' to blocks within its radius, making them harder to break.
** Your claim is '''not invulnerable''' attacks can still happen.
** Your claim is '''not invulnerable''' attacks can still happen.
** Provides protection at a daily upkeep cost of [[File:Emerald.png|frameless|32x32px]] <code>'''16 emeralds'''.</code>
** Provides protection at a daily upkeep cost of [[File:Emerald.png|frameless|32x32px]] <code>32 emeralds.</code>


* '''[[File:Player head.png|frameless|32x32px]] Player Detection:'''
* '''[[File:Player head.png|frameless|32x32px]] Player Detection:'''
** While you are inside a claim, all players will be able to see you on 🗺️ [https://minto.xyz/map map].
** While you are inside a claim, all players will be able to see you on 🗺️ [https://minto.xyz/map map] (Invisibility potions hide the player from the map, even in claims).
** Players can check if they are inside a claim by using the in-game tab list
** Players can check if they are inside a claim by using the in-game tab list


Line 44: Line 44:
Node upgradable tiers list:
Node upgradable tiers list:


* <code>Tier 1</code> - [[File:Emerald.png|frameless|32x32px]]<code>16 emeralds</code> - <code>1000 HP</code>
* <code>Tier 1</code> - [[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> - <code>750 HP</code>
* <code>Tier 2</code> - [[File:Emerald.png|frameless|32x32px]]<code>36 emeralds</code> - <code>1500 HP</code>
* <code>Tier 2</code> - [[File:Emerald.png|frameless|32x32px]]<code>64 emeralds</code> - <code>1000 HP</code>
* <code>Tier 3</code> - [[File:Emerald.png|frameless|32x32px]]<code>84 emeralds</code> - <code>3500 HP</code>
* <code>Tier 3</code> - [[File:Emerald.png|frameless|32x32px]]<code>256 emeralds</code> - <code>3000 HP</code>


Each node you place is <code>Tier 1</code> by default, & adds the additional cost of[[File:Emerald.png|frameless|32x32px]]<code>16 emeralds</code> to your anchors upkeep
Each node you place is <code>Tier 1</code> by default, & adds the additional cost of[[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> to your anchors upkeep


* Defines a spherical '''<code>96-block</code>''' protection radius around it.
* Defines a spherical '''<code>96-block</code>''' protection radius around it.
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[[File:Moatv2.png|frameless|514x514px]]
[[File:Moatv2.png|frameless|514x514px]]
== [[File:Nest.png|frameless|32x32px]] Nests ==
== [[File:Nest.png|frameless|32x32px]] Builds ==
Nests allow for sub-claims to be created & rented out.
 
=== THIS SECTION NEEDS REFINING!!!! ===
Builds allow for sub-claims to be created. '''(outdated screenshot)'''


[[File:NestGUI.png|frameless|557x557px]]
[[File:NestGUI.png|frameless|557x557px]]


* '''How they work:'''
* '''How they work:'''
** Nested players automatically gain <code>Trusted</code> access, allowing them to interact with <code>Trusted</code> blocks & see [[File:Emerald.png|frameless|32x32px]] upkeep.
** Players on a build automatically gain <code>Trusted</code> access, allowing them to interact with <code>Trusted</code> blocks & see the claim's [[File:Emerald.png|frameless|32x32px]] upkeep.
**Players with anchor access are able to define the nests area. (default is <code>X:32,Y:5,Z:32</code>)
**Players with anchor access are able to define the nests area. (default is <code>X:12,Y:16,Z:12</code>)
**Builds automatically kick out in-active players after <code>3 days</code>. ''(set value & cannot be edited)''
**Players can earn emeralds on the buildings they create by selecting the employ option


* '''Renting:'''
* '''Building Rating:'''
** Nests automatically charge rent every <code>24 hours</code>. ''(set value & cannot be edited)''
** Click the Rate Building button will give you a rating between 1-10
** If rent isn't paid all players from the nest will be '''kicked.'''
*** Higher rating = more emeralds & employment slots
** Having no rent set will disable the renting feature.
*** To collect the emeralds the player must be employed on the building & select the collect income button


== [[File:Paper.png|frameless|32x32px]] Paper Utility ==
== [[File:Paper.png|frameless|32x32px]] Paper Utility ==

Latest revision as of 18:10, 14 June 2025

NOTE: Wiki page is still under construction!


Setting Up a Claim[edit | edit source]

This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.

Claims help protect your builds, control access, and engage in the server’s raiding system.

Anchors[edit | edit source]

To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.

Protection & Governance[edit | edit source]

A few important tidbits to keep your things safe...

  • How they work:
    • Acts as the core of your protected area so keep it secure!
    • Defines a spherical 96-block protection radius around it.
      • Grants HP to blocks within its radius, making them harder to break.
    • Your claim is not invulnerable attacks can still happen.
    • Provides protection at a daily upkeep cost of 32 emeralds.
  • Player Detection:
    • While you are inside a claim, all players will be able to see you on 🗺️ map (Invisibility potions hide the player from the map, even in claims).
    • Players can check if they are inside a claim by using the in-game tab list
  • Misc. Information:
    • Visibility delay: there is a short delay before your claim appears on the 🗺️ map.
    • Break an anchor with any tool will drop it
    • Remember to click the trial key to set a code, or else everyone can easily access your claim

Nodes[edit | edit source]

Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.

  • How they work:
    • Right-clicking on the node will prompt you with the ability to upgrade it

Node upgradable tiers list:

  • Tier 1 - 32 emeralds - 750 HP
  • Tier 2 - 64 emeralds - 1000 HP
  • Tier 3 - 256 emeralds - 3000 HP

Each node you place is Tier 1 by default, & adds the additional cost of32 emeralds to your anchors upkeep

  • Defines a spherical 96-block protection radius around it.
  • You should have your nodes 76-96 blocks out from the anchor
    • Why? Node blast radius exists, along with the further out the node is the more protection it grants
  • Node blast radius:
    • Once a node has been broken all the blocks within a ~32 block radius of them will lose their HP
      • Attackers are able to target specific points of your base & gain easy loot


Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up block-based defenses

Surrounding your nodes with Obsidian is best, as it takes less damage compared to other blocks, making raids take much longer.

You can also go a step further by utilizing lava or water to defend your nodes:

Builds[edit | edit source]

THIS SECTION NEEDS REFINING!!!![edit | edit source]

Builds allow for sub-claims to be created. (outdated screenshot)

  • How they work:
    • Players on a build automatically gain Trusted access, allowing them to interact with Trusted blocks & see the claim's upkeep.
    • Players with anchor access are able to define the nests area. (default is X:12,Y:16,Z:12)
    • Builds automatically kick out in-active players after 3 days. (set value & cannot be edited)
    • Players can earn emeralds on the buildings they create by selecting the employ option
  • Building Rating:
    • Click the Rate Building button will give you a rating between 1-10
      • Higher rating = more emeralds & employment slots
      • To collect the emeralds the player must be employed on the building & select the collect income button

Paper Utility[edit | edit source]

Paper is used for configuring who is able to interact with what.

Block access states:

Left-click any block inside a claim while holding paper will cycle between access states.

Currently there are 3 access states:

  • None: Only players with anchor access can interact. (set by default)
  • Trusted: Only trusted players and those with anchor, nest or alliance access can interact.
  • Public: Anyone can interact with the block freely.

Trusted & Public block states only allow accept right-click interactions (doors, trapdoors, crafting tables, chests, etc.)

Example Claims[edit | edit source]

All claims listed below are some of the most common, yet most efficient claims you can place on minto.

Low Tier Claims:[edit | edit source]

Often these claims can be raided by only break 1 node or just going straight to the anchor

Medium Tier Claims:[edit | edit source]

These claims offer a pretty good form of protection, forcing attackers to go through at least 2-3 nodes before they're able to break the anchor

A basic claim
A basic claim

High Tier Claims:[edit | edit source]

An example of a hypothetical high tier claim would be an anchor that forces attackers to go through 4-6 nodes before they're able to break the anchor

None exist yet 😔

Advanced Claiming[edit | edit source]

Look at this section if you want to start designing custom claim layouts

This section isn't for the faint hearted...

Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)


Last updated: 4 July 2025.