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=== <code>Protection & Governance</code> ===
=== <code>Protection & Governance</code> ===
[[File:AnchorGUI.png|frameless|557x557px]]
A few important tidbits to keep your things safe...
A few important tidbits to keep your things safe...


* '''How it works:'''
* '''How they work:'''
** Acts as the core of your protected area so keep it secure!
** Acts as the core of your protected area so keep it secure!
** Defines a spherical '''<code>96-block</code>''' protection radius around it.
** Defines a spherical '''<code>96-block</code>''' protection radius around it.
*** Grants '''HP''' to blocks within its radius, making them harder to break.
*** Grants '''HP''' to blocks within its radius, making them harder to break.
** Your claim is '''not invulnerable''' attacks can still happen.
** Your claim is '''not invulnerable''' attacks can still happen.
** Provides protection at a daily upkeep cost of [[File:Emerald.png|frameless|32x32px]] <code>'''16 emeralds'''.</code>
** Provides protection at a daily upkeep cost of [[File:Emerald.png|frameless|32x32px]] <code>32 emeralds.</code>


* '''[[File:Player head.png|frameless|32x32px]] Player Detection:'''
* '''[[File:Player head.png|frameless|32x32px]] Player Detection:'''
** While you are inside a claim, all players will be able to see you on 🗺️ [https://minto.xyz/map map].
** While you are inside a claim, all players will be able to see you on 🗺️ [https://minto.xyz/map map] (Invisibility potions hide the player from the map, even in claims).
** Players can check if they are inside a claim by using the in-game tab list
** Players can check if they are inside a claim by using the in-game tab list


* '''Misc. Information:'''
* '''Misc. Information:'''
** Visibility delay: there is a short delay before your claim appears on the 🗺️ [https://minto.xyz/map map].
** Visibility delay: there is a short delay before your claim appears on the 🗺️ [https://minto.xyz/map map].
** Break an anchor with any tool will drop the block
** Break an anchor with any tool will drop it
** Remember to click the <code>trial key</code> to set a code, or else everyone can easily access your claim


== [[File:Lodestone.png|frameless|32x32px]] Nodes ==
== [[File:Lodestone.png|frameless|32x32px]] Nodes ==
Anchors can only get you so far. Nodes greatly strengthen and extend your claims protection
Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.
 
[[File:NodeGUI.png|frameless|557x557px]]


* '''How they work:'''
* '''How they work:'''
** Each node you add will increase you're anchors upkeep by [[File:Emerald.png|frameless|32x32px]]<code>16 emeralds</code>
** <code>Right-clicking</code> on the node will prompt you with the ability to upgrade it
** You should have your nodes <code>76-96 blocks</code> out from the anchor
Node upgradable tiers list:
*** ''Why?'' Node blast radius exists, along with the further out the node is the more protection it grants  
 
* <code>Tier 1</code> - [[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> - <code>750 HP</code>
* <code>Tier 2</code> - [[File:Emerald.png|frameless|32x32px]]<code>64 emeralds</code> - <code>1000 HP</code>
* <code>Tier 3</code> - [[File:Emerald.png|frameless|32x32px]]<code>256 emeralds</code> - <code>3000 HP</code>
 
Each node you place is <code>Tier 1</code> by default, & adds the additional cost of[[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> to your anchors upkeep
 
* Defines a spherical '''<code>96-block</code>''' protection radius around it.
* You should have your nodes <code>'''76-96 blocks'''</code> out from the anchor
** ''Why?'' Node blast radius exists, along with the further out the node is the more protection it grants


* '''Node blast radius:'''
* '''Node blast radius:'''
** Once a node has been broken all the blocks within a <code>~32 block radius</code> of them will lose their HP
** Once a node has been broken all the blocks within a <code>~32 block radius</code> of them will '''lose their HP'''
*** Attackers are able to target specific points of your base & gain easy loot
*** Attackers are able to target specific points of your base & gain easy loot


== [[File:Nest.png|frameless|32x32px]] Nests ==
Nests allow for sub-claims to be created & claimed land to be rented out


* Information MIA!
Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up '''block-based''' defenses
**
 
Surrounding your nodes with <code>'''Obsidian'''</code> is best, as it takes '''less damage''' compared to other blocks, making raids take much longer.
 
[[File:Nodereference.png|frameless|431x431px]]
 
You can also go a step further by utilizing <code>'''lava'''</code> or <code>'''water'''</code> to defend your nodes:
 
[[File:Moatv2.png|frameless|514x514px]]
== [[File:Nest.png|frameless|32x32px]] Builds ==
 
=== THIS SECTION NEEDS REFINING!!!! ===
Builds allow for sub-claims to be created. '''(outdated screenshot)'''
 
[[File:NestGUI.png|frameless|557x557px]]
 
* '''How they work:'''
** Players on a build automatically gain <code>Trusted</code> access, allowing them to interact with <code>Trusted</code> blocks & see the claim's [[File:Emerald.png|frameless|32x32px]] upkeep.
**Players with anchor access are able to define the nests area. (default is <code>X:12,Y:16,Z:12</code>)
**Builds automatically kick out in-active players after <code>3 days</code>. ''(set value & cannot be edited)''
**Players can earn emeralds on the buildings they create by selecting the employ option
 
* '''Building Rating:'''
** Click the Rate Building button will give you a rating between 1-10
*** Higher rating = more emeralds & employment slots
*** To collect the emeralds the player must be employed on the building & select the collect income button


== [[File:Paper.png|frameless|32x32px]] Paper Utility ==
== [[File:Paper.png|frameless|32x32px]] Paper Utility ==
Paper is used for in-claim access configuration.
Paper is used for configuring who is able to interact with what.
 
'''Block access states:'''


* '''Changing Block Access'''
<code>Left-click</code> any block inside a claim while holding [[File:Paper.png|frameless|32x32px]] <code>paper</code> will cycle between access states.
** Left-click any block inside a claim while holding paper.
 
** Cycle through access states:
Currently there are 3 access states:
  - '''None''': Only players with anchor access can interact.
 
  - '''Trusted''': Only trusted players and those with anchor, nest or alliance access can interact.
* '''<code>None</code>''': Only players with anchor access can interact. ''(set by default)''
  - '''Public''': Anyone can interact freely.
* '''<code>Trusted</code>''': Only trusted players and those with anchor, nest or alliance access can interact.
* '''<code>Public</code>''': Anyone can interact with the block freely.
 
<code>Trusted</code> & <code>Public</code> block states only allow accept <code>right-click</code> interactions ''(doors, trapdoors, crafting tables, chests, etc.)''


= Example Claims =
= Example Claims =
All claims listed below are some of the most common, yet most efficient claims you can place on minto.
All claims listed below are some of the most common, yet most efficient claims you can place on minto.


=== '''Low Tiered Claims:''' ===
=== '''Low Tier Claims:''' ===


Often these claims can be raided by only break <code>1 node</code> or just going straight to the anchor
Often these claims can be raided by only break <code>1 node</code> or just going straight to the anchor


[[File:1Nodetillanchorclaim.png|frameless|300x300px]] [[File:BadClaim.png|frameless|294x294px]] [[File:JustananchorClaim.png|frameless|295x295px]]
[[File:1Nodetillanchorclaim.png|frameless|306x306px]] [[File:BadClaim.png|frameless|305x305px]] [[File:JustananchorClaim.png|frameless|305x305px]] [[File:Lowtierclaim.png|frameless|307x307px]] 


=== '''Medium Tiered Claims:''' ===
=== '''Medium Tier Claims:''' ===
These claims offer a pretty good form of protection, forcing attackers to go through at least <code>2-3 nodes</code> before they're able to break the anchor
These claims offer a pretty good form of protection, forcing attackers to go through at least <code>2-3 nodes</code> before they're able to break the anchor
[[File:Goodclaim.png|left|frameless|313x313px|A basic claim]]
[[File:Goodclaim.png|left|frameless|313x313px|A basic claim]]
[[File:Snortclaim.png|border|frameless|313x313px]] [[File:Vanaheimclaim.png|frameless|313x313px]] [[File:Basicclaim.png|frameless|312x312px]] [[File:Greatclaim.png|frameless|367x367px]]
[[File:Snortclaim.png|border|frameless|313x313px]] [[File:Vanaheimclaim.png|frameless|313x313px]] [[File:Basicclaim.png|frameless|312x312px]] [[File:Greatclaim.png|frameless|367x367px]]


=== '''High Tiered Claims:''' ===
=== '''High Tier Claims:''' ===
An example of a hypothetical high tier claim would be an anchor that forces attackers to go through <code>4-6 nodes</code> before they're able to break the anchor<blockquote>None exist yet :(</blockquote>
An example of a hypothetical high tier claim would be an anchor that forces attackers to go through <code>4-6 nodes</code> before they're able to break the anchor<blockquote>None exist yet 😔</blockquote>


= Advanced Claiming =
= Advanced Claiming =
Look at this section if you want to start designing custom claim layouts
Look at this section if you want to start designing custom claim layouts


This section isn't for the faint hearted...
'''''This section isn't for the faint hearted...'''''
 
''Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)''
----
----
''Last updated: {{CURRENTDAY}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}.''
''Last updated: {{CURRENTDAY}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}.''

Latest revision as of 18:10, 14 June 2025

NOTE: Wiki page is still under construction!


Setting Up a Claim[edit | edit source]

This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.

Claims help protect your builds, control access, and engage in the server’s raiding system.

Anchors[edit | edit source]

To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.

Protection & Governance[edit | edit source]

A few important tidbits to keep your things safe...

  • How they work:
    • Acts as the core of your protected area so keep it secure!
    • Defines a spherical 96-block protection radius around it.
      • Grants HP to blocks within its radius, making them harder to break.
    • Your claim is not invulnerable attacks can still happen.
    • Provides protection at a daily upkeep cost of 32 emeralds.
  • Player Detection:
    • While you are inside a claim, all players will be able to see you on 🗺️ map (Invisibility potions hide the player from the map, even in claims).
    • Players can check if they are inside a claim by using the in-game tab list
  • Misc. Information:
    • Visibility delay: there is a short delay before your claim appears on the 🗺️ map.
    • Break an anchor with any tool will drop it
    • Remember to click the trial key to set a code, or else everyone can easily access your claim

Nodes[edit | edit source]

Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.

  • How they work:
    • Right-clicking on the node will prompt you with the ability to upgrade it

Node upgradable tiers list:

  • Tier 1 - 32 emeralds - 750 HP
  • Tier 2 - 64 emeralds - 1000 HP
  • Tier 3 - 256 emeralds - 3000 HP

Each node you place is Tier 1 by default, & adds the additional cost of32 emeralds to your anchors upkeep

  • Defines a spherical 96-block protection radius around it.
  • You should have your nodes 76-96 blocks out from the anchor
    • Why? Node blast radius exists, along with the further out the node is the more protection it grants
  • Node blast radius:
    • Once a node has been broken all the blocks within a ~32 block radius of them will lose their HP
      • Attackers are able to target specific points of your base & gain easy loot


Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up block-based defenses

Surrounding your nodes with Obsidian is best, as it takes less damage compared to other blocks, making raids take much longer.

You can also go a step further by utilizing lava or water to defend your nodes:

Builds[edit | edit source]

THIS SECTION NEEDS REFINING!!!![edit | edit source]

Builds allow for sub-claims to be created. (outdated screenshot)

  • How they work:
    • Players on a build automatically gain Trusted access, allowing them to interact with Trusted blocks & see the claim's upkeep.
    • Players with anchor access are able to define the nests area. (default is X:12,Y:16,Z:12)
    • Builds automatically kick out in-active players after 3 days. (set value & cannot be edited)
    • Players can earn emeralds on the buildings they create by selecting the employ option
  • Building Rating:
    • Click the Rate Building button will give you a rating between 1-10
      • Higher rating = more emeralds & employment slots
      • To collect the emeralds the player must be employed on the building & select the collect income button

Paper Utility[edit | edit source]

Paper is used for configuring who is able to interact with what.

Block access states:

Left-click any block inside a claim while holding paper will cycle between access states.

Currently there are 3 access states:

  • None: Only players with anchor access can interact. (set by default)
  • Trusted: Only trusted players and those with anchor, nest or alliance access can interact.
  • Public: Anyone can interact with the block freely.

Trusted & Public block states only allow accept right-click interactions (doors, trapdoors, crafting tables, chests, etc.)

Example Claims[edit | edit source]

All claims listed below are some of the most common, yet most efficient claims you can place on minto.

Low Tier Claims:[edit | edit source]

Often these claims can be raided by only break 1 node or just going straight to the anchor

Medium Tier Claims:[edit | edit source]

These claims offer a pretty good form of protection, forcing attackers to go through at least 2-3 nodes before they're able to break the anchor

A basic claim
A basic claim

High Tier Claims:[edit | edit source]

An example of a hypothetical high tier claim would be an anchor that forces attackers to go through 4-6 nodes before they're able to break the anchor

None exist yet 😔

Advanced Claiming[edit | edit source]

Look at this section if you want to start designing custom claim layouts

This section isn't for the faint hearted...

Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)


Last updated: 4 July 2025.