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= Setting Up a Claim (Minto Guide) =
<div style="border: 2px solid #ff9800; padding: 10px; background-color: #fff3cd; color: #333; font-weight: bold; max-width: 300px; margin-left: 0px;">
NOTE: Wiki page is still under construction!
</div>
</br>
__TOC__
 
= Setting Up a Claim =


This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.
This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.
Line 5: Line 11:
Claims help protect your builds, control access, and engage in the server’s raiding system.
Claims help protect your builds, control access, and engage in the server’s raiding system.


== 🧱 Anchors ==
== [[File:Anchor mini.png|frameless|32x32px]] Anchors ==
To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.
To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.


=== Protection & Governance ===
=== <code>Protection & Governance</code> ===
[[File:AnchorGUI.png|frameless|557x557px]]
 
A few important tidbits to keep your things safe...
A few important tidbits to keep your things safe...


* '''Core of Your Claim'''
* '''How they work:'''
** Acts as the central structure of your protected area keep it secure!
** Acts as the core of your protected area so keep it secure!
** Defines a spherical '''96-block''' protection radius around it.
** Defines a spherical '''<code>96-block</code>''' protection radius around it.
*** Grants '''HP''' to blocks within its radius, making them harder to break.
** Your claim is '''not invulnerable''' attacks can still happen.
** Provides protection at a daily upkeep cost of [[File:Emerald.png|frameless|32x32px]] <code>32 emeralds.</code>


* '''Claim Behavior'''
* '''[[File:Player head.png|frameless|32x32px]] Player Detection:'''
** Your claim is not invulnerable — attacks can still happen.
** While you are inside a claim, all players will be able to see you on 🗺️ [https://minto.xyz/map map] (Invisibility potions hide the player from the map, even in claims).
** Players can check if they are inside a claim by using the in-game tab list
 
* '''Misc. Information:'''
** Visibility delay: there is a short delay before your claim appears on the 🗺️ [https://minto.xyz/map map].
** Visibility delay: there is a short delay before your claim appears on the 🗺️ [https://minto.xyz/map map].
** Break an anchor with any tool will drop it
** Remember to click the <code>trial key</code> to set a code, or else everyone can easily access your claim
== [[File:Lodestone.png|frameless|32x32px]] Nodes ==
Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.
[[File:NodeGUI.png|frameless|557x557px]]
* '''How they work:'''
** <code>Right-clicking</code> on the node will prompt you with the ability to upgrade it
Node upgradable tiers list:
* <code>Tier 1</code> - [[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> - <code>750 HP</code>
* <code>Tier 2</code> - [[File:Emerald.png|frameless|32x32px]]<code>64 emeralds</code> - <code>1000 HP</code>
* <code>Tier 3</code> - [[File:Emerald.png|frameless|32x32px]]<code>256 emeralds</code> - <code>3000 HP</code>
Each node you place is <code>Tier 1</code> by default, & adds the additional cost of[[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> to your anchors upkeep
* Defines a spherical '''<code>96-block</code>''' protection radius around it.
* You should have your nodes <code>'''76-96 blocks'''</code> out from the anchor
** ''Why?'' Node blast radius exists, along with the further out the node is the more protection it grants
* '''Node blast radius:'''
** Once a node has been broken all the blocks within a <code>~32 block radius</code> of them will '''lose their HP'''
*** Attackers are able to target specific points of your base & gain easy loot
Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up '''block-based''' defenses
Surrounding your nodes with <code>'''Obsidian'''</code> is best, as it takes '''less damage''' compared to other blocks, making raids take much longer.
[[File:Nodereference.png|frameless|431x431px]]
You can also go a step further by utilizing <code>'''lava'''</code> or <code>'''water'''</code> to defend your nodes:
[[File:Moatv2.png|frameless|514x514px]]
== [[File:Nest.png|frameless|32x32px]] Builds ==
=== THIS SECTION NEEDS REFINING!!!! ===
Builds allow for sub-claims to be created. '''(outdated screenshot)'''
[[File:NestGUI.png|frameless|557x557px]]
* '''How they work:'''
** Players on a build automatically gain <code>Trusted</code> access, allowing them to interact with <code>Trusted</code> blocks & see the claim's [[File:Emerald.png|frameless|32x32px]] upkeep.
**Players with anchor access are able to define the nests area. (default is <code>X:12,Y:16,Z:12</code>)
**Builds automatically kick out in-active players after <code>3 days</code>. ''(set value & cannot be edited)''
**Players can earn emeralds on the buildings they create by selecting the employ option
* '''Building Rating:'''
** Click the Rate Building button will give you a rating between 1-10
*** Higher rating = more emeralds & employment slots
*** To collect the emeralds the player must be employed on the building & select the collect income button


* '''Protection Mechanics'''
== [[File:Paper.png|frameless|32x32px]] Paper Utility ==
** Grants '''HP''' to blocks within its radius, making them harder to break.
Paper is used for configuring who is able to interact with what.
** Provides protection at a daily upkeep cost of '''16 emeralds'''.


* '''Anchor Breaking'''
'''Block access states:'''
** Breaking the anchor with any tool will drop it — be cautious!


=== Upkeep ===
<code>Left-click</code> any block inside a claim while holding [[File:Paper.png|frameless|32x32px]] <code>paper</code> will cycle between access states.
* Upkeep is required to maintain claim protection and prevent raiding.
* Each additional node you place within the claim increases upkeep cost.
* Manage and pay upkeep directly at your anchor to sustain claim integrity.


=== Player Detection ===
Currently there are 3 access states:
* While you are inside your claim, all nearby players will be visible on the 🗺️ [https://minto.xyz/map map].
* Players can check if they are inside a claim by referencing the in-game tab list (<#1345417438078042154>).


<div style="font-size: 90%; color: gray;">For essential claiming details, refer to <#1302667172304130070>.</div>
* '''<code>None</code>''': Only players with anchor access can interact. ''(set by default)''
* '''<code>Trusted</code>''': Only trusted players and those with anchor, nest or alliance access can interact.
* '''<code>Public</code>''': Anyone can interact with the block freely.


== 🧩 Nodes ==
<code>Trusted</code> & <code>Public</code> block states only allow accept <code>right-click</code> interactions ''(doors, trapdoors, crafting tables, chests, etc.)''
Nodes strengthen and extend your claims protection


* '''Connecting Nodes'''
= Example Claims =
** Place nodes within the anchor’s protection radius.
All claims listed below are some of the most common, yet most efficient claims you can place on minto.
** Nodes extend claim features and can represent trusted access points.


* '''Managing Trust'''
=== '''Low Tier Claims:''' ===
** Use nodes to trust or untrust other players.
** Trusted players can interact with certain blocks inside the claim (depending on access state).


== 🐦 Nests ==
Often these claims can be raided by only break <code>1 node</code> or just going straight to the anchor
Nests allow community or team-based claim sharing.


* '''Nest Ownership'''
[[File:1Nodetillanchorclaim.png|frameless|306x306px]] [[File:BadClaim.png|frameless|305x305px]] [[File:JustananchorClaim.png|frameless|305x305px]] [[File:Lowtierclaim.png|frameless|307x307px]] 
** A nest is a shared group that can hold access to multiple anchors and claims.
** Players added to a nest get permissions based on their nest role.


* '''Collaborative Claiming'''
=== '''Medium Tier Claims:''' ===
** Claims can be assigned to a nest to share access across members.
These claims offer a pretty good form of protection, forcing attackers to go through at least <code>2-3 nodes</code> before they're able to break the anchor
** Useful for factions, friends, or town setups.
[[File:Goodclaim.png|left|frameless|313x313px|A basic claim]]
[[File:Snortclaim.png|border|frameless|313x313px]] [[File:Vanaheimclaim.png|frameless|313x313px]] [[File:Basicclaim.png|frameless|312x312px]] [[File:Greatclaim.png|frameless|367x367px]]


== 📜 Paper Utility ==
=== '''High Tier Claims:''' ===
Paper is used for in-claim access configuration.
An example of a hypothetical high tier claim would be an anchor that forces attackers to go through <code>4-6 nodes</code> before they're able to break the anchor<blockquote>None exist yet 😔</blockquote>


* '''Changing Block Access'''
= Advanced Claiming =
** Left-click any block inside a claim while holding paper.
Look at this section if you want to start designing custom claim layouts
** Cycle through access states:
  - '''None''': Only players with anchor access can interact.
  - '''Trusted''': Only trusted players and those with anchor, nest or alliance access can interact.
  - '''Public''': Anyone can interact freely.


== 🔗 External Resources ==
'''''This section isn't for the faint hearted...'''''
These resources area technically official, yet the minto developers don't properly maintain it, often leaving it outdated
* [https://minto.xyz/guide/protection/anchors Anchors Guide]
* [https://minto.xyz/guide/protection/nodes Nodes Guide]
* [https://minto.xyz/guide/protection/nests Nests Guide]


''Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)''
----
----
''This guide is part of the Minto Wiki Project. Last updated: {{CURRENTDAY}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}.''
''Last updated: {{CURRENTDAY}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}.''

Latest revision as of 18:10, 14 June 2025

NOTE: Wiki page is still under construction!


Setting Up a Claim[edit | edit source]

This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.

Claims help protect your builds, control access, and engage in the server’s raiding system.

Anchors[edit | edit source]

To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.

Protection & Governance[edit | edit source]

A few important tidbits to keep your things safe...

  • How they work:
    • Acts as the core of your protected area so keep it secure!
    • Defines a spherical 96-block protection radius around it.
      • Grants HP to blocks within its radius, making them harder to break.
    • Your claim is not invulnerable attacks can still happen.
    • Provides protection at a daily upkeep cost of 32 emeralds.
  • Player Detection:
    • While you are inside a claim, all players will be able to see you on 🗺️ map (Invisibility potions hide the player from the map, even in claims).
    • Players can check if they are inside a claim by using the in-game tab list
  • Misc. Information:
    • Visibility delay: there is a short delay before your claim appears on the 🗺️ map.
    • Break an anchor with any tool will drop it
    • Remember to click the trial key to set a code, or else everyone can easily access your claim

Nodes[edit | edit source]

Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.

  • How they work:
    • Right-clicking on the node will prompt you with the ability to upgrade it

Node upgradable tiers list:

  • Tier 1 - 32 emeralds - 750 HP
  • Tier 2 - 64 emeralds - 1000 HP
  • Tier 3 - 256 emeralds - 3000 HP

Each node you place is Tier 1 by default, & adds the additional cost of32 emeralds to your anchors upkeep

  • Defines a spherical 96-block protection radius around it.
  • You should have your nodes 76-96 blocks out from the anchor
    • Why? Node blast radius exists, along with the further out the node is the more protection it grants
  • Node blast radius:
    • Once a node has been broken all the blocks within a ~32 block radius of them will lose their HP
      • Attackers are able to target specific points of your base & gain easy loot


Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up block-based defenses

Surrounding your nodes with Obsidian is best, as it takes less damage compared to other blocks, making raids take much longer.

You can also go a step further by utilizing lava or water to defend your nodes:

Builds[edit | edit source]

THIS SECTION NEEDS REFINING!!!![edit | edit source]

Builds allow for sub-claims to be created. (outdated screenshot)

  • How they work:
    • Players on a build automatically gain Trusted access, allowing them to interact with Trusted blocks & see the claim's upkeep.
    • Players with anchor access are able to define the nests area. (default is X:12,Y:16,Z:12)
    • Builds automatically kick out in-active players after 3 days. (set value & cannot be edited)
    • Players can earn emeralds on the buildings they create by selecting the employ option
  • Building Rating:
    • Click the Rate Building button will give you a rating between 1-10
      • Higher rating = more emeralds & employment slots
      • To collect the emeralds the player must be employed on the building & select the collect income button

Paper Utility[edit | edit source]

Paper is used for configuring who is able to interact with what.

Block access states:

Left-click any block inside a claim while holding paper will cycle between access states.

Currently there are 3 access states:

  • None: Only players with anchor access can interact. (set by default)
  • Trusted: Only trusted players and those with anchor, nest or alliance access can interact.
  • Public: Anyone can interact with the block freely.

Trusted & Public block states only allow accept right-click interactions (doors, trapdoors, crafting tables, chests, etc.)

Example Claims[edit | edit source]

All claims listed below are some of the most common, yet most efficient claims you can place on minto.

Low Tier Claims:[edit | edit source]

Often these claims can be raided by only break 1 node or just going straight to the anchor

Medium Tier Claims:[edit | edit source]

These claims offer a pretty good form of protection, forcing attackers to go through at least 2-3 nodes before they're able to break the anchor

A basic claim
A basic claim

High Tier Claims:[edit | edit source]

An example of a hypothetical high tier claim would be an anchor that forces attackers to go through 4-6 nodes before they're able to break the anchor

None exist yet 😔

Advanced Claiming[edit | edit source]

Look at this section if you want to start designing custom claim layouts

This section isn't for the faint hearted...

Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)


Last updated: 4 July 2025.