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Created page with "= Setting Up a Claim (Minto Guide) = This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper. Claims help protect your builds, control access, and engage in the server’s raiding system. == 🧱 Anchors == Anchors are the core of any claim. * '''Place an Anchor Block''' ** Craft or acquire an anchor and place it on the ground to start a new claim. ** The anchor marks the center of your protec..."
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= Setting Up a Claim (Minto Guide) =
<div style="border: 2px solid #ff9800; padding: 10px; background-color: #fff3cd; color: #333; font-weight: bold; max-width: 300px; margin-left: 0px;">
NOTE: Wiki page is still under construction!
</div>
</br>
__TOC__


This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper. Claims help protect your builds, control access, and engage in the server’s raiding system.
= Setting Up a Claim =


== 🧱 Anchors ==
This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.
Anchors are the core of any claim.


* '''Place an Anchor Block'''
Claims help protect your builds, control access, and engage in the server’s raiding system.
** Craft or acquire an anchor and place it on the ground to start a new claim.
** The anchor marks the center of your protected area.
** More anchors can be placed to expand claim coverage.


* '''Anchor Access'''
== [[File:Anchor mini.png|frameless|32x32px]] Anchors ==
** Only players with anchor access can manage claim settings and block interactions.
To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.
** Anchor access is granted manually or through node permissions.


== 🧩 Nodes ==
=== <code>Protection & Governance</code> ===
Nodes link players to claims and allow trust management.
[[File:AnchorGUI.png|frameless|557x557px]]


* '''Connecting Nodes'''
A few important tidbits to keep your things safe...
** Place nodes within the anchor’s protection radius.
** Nodes extend claim features and can represent trusted access points.


* '''Managing Trust'''
* '''How they work:'''
** Use nodes to trust or untrust other players.
** Acts as the core of your protected area so keep it secure!
** Trusted players can interact with certain blocks inside the claim (depending on access state).
** Defines a spherical '''<code>96-block</code>''' protection radius around it.
*** Grants '''HP''' to blocks within its radius, making them harder to break.
** Your claim is '''not invulnerable''' attacks can still happen.
** Provides protection at a daily upkeep cost of [[File:Emerald.png|frameless|32x32px]] <code>32 emeralds.</code>


== 🐦 Nests ==
* '''[[File:Player head.png|frameless|32x32px]] Player Detection:'''
Nests allow community or team-based claim sharing.
** While you are inside a claim, all players will be able to see you on πŸ—ΊοΈ [https://minto.xyz/map map] (Invisibility potions hide the player from the map, even in claims).
** Players can check if they are inside a claim by using the in-game tab list


* '''Nest Ownership'''
* '''Misc. Information:'''
** A nest is a shared group that can hold access to multiple anchors and claims.
** Visibility delay: there is a short delay before your claim appears on the πŸ—ΊοΈ [https://minto.xyz/map map].
** Players added to a nest get permissions based on their nest role.
** Break an anchor with any tool will drop it
** Remember to click the <code>trial key</code> to set a code, or else everyone can easily access your claim


* '''Collaborative Claiming'''
== [[File:Lodestone.png|frameless|32x32px]] Nodes ==
** Claims can be assigned to a nest to share access across members.
Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.
** Useful for factions, friends, or town setups.


== πŸ“œ Paper Utility ==
[[File:NodeGUI.png|frameless|557x557px]]
Paper is used for in-claim access configuration.


* '''Changing Block Access'''
* '''How they work:'''
** Left-click any block inside a claim while holding paper.
** <code>Right-clicking</code> on the node will prompt you with the ability to upgrade it
** Cycle through access states:
Node upgradable tiers list:
Β  - '''None''': Only players with anchor access can interact.
Β  - '''Trusted''': Only trusted players and those with anchor access can interact.
Β  - '''Public''': Anyone can interact freely.


* '''Visual Feedback'''
* <code>Tier 1</code> - [[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> - <code>750 HP</code>
** Changing access with paper may display UI or chat feedback showing current block state.
* <code>Tier 2</code> - [[File:Emerald.png|frameless|32x32px]]<code>64 emeralds</code> - <code>1000 HP</code>
* <code>Tier 3</code> - [[File:Emerald.png|frameless|32x32px]]<code>256 emeralds</code> - <code>3000 HP</code>


== πŸ› οΈ Tips & Reminders ==
Each node you place is <code>Tier 1</code> by default, & adds the additional cost of[[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> to your anchors upkeep
* Use `/guide protection anchors` in-game or visit [https://minto.xyz/guide/protection/anchors the online guide] for visuals and updates.
* Keep anchor blocks protected; if an anchor is destroyed, your claim may be at risk.
* Paper interaction is key to managing public-facing parts of your base, such as doors, chests, or crafting tables.


== πŸ”— External Resources ==
* Defines a spherical '''<code>96-block</code>''' protection radius around it.
* [https://minto.xyz/guide/protection/anchors Anchors Guide]
* You should have your nodes <code>'''76-96 blocks'''</code> out from the anchor
* [https://minto.xyz/guide/protection/nodes Nodes Guide]
** ''Why?'' Node blast radius exists, along with the further out the node is the more protection it grants
* [https://minto.xyz/guide/protection/nests Nests Guide]


* '''Node blast radius:'''
** Once a node has been broken all the blocks within a <code>~32 block radius</code> of them will '''lose their HP'''
*** Attackers are able to target specific points of your base & gain easy loot
Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up '''block-based''' defenses
Surrounding your nodes with <code>'''Obsidian'''</code> is best, as it takes '''less damage''' compared to other blocks, making raids take much longer.
[[File:Nodereference.png|frameless|431x431px]]
You can also go a step further by utilizing <code>'''lava'''</code> or <code>'''water'''</code> to defend your nodes:
[[File:Moatv2.png|frameless|514x514px]]
== [[File:Nest.png|frameless|32x32px]] Builds ==
=== THIS SECTION NEEDS REFINING!!!! ===
Builds allow for sub-claims to be created. '''(outdated screenshot)'''
[[File:NestGUI.png|frameless|557x557px]]
* '''How they work:'''
** Players on a build automatically gain <code>Trusted</code> access, allowing them to interact with <code>Trusted</code> blocks & see the claim's [[File:Emerald.png|frameless|32x32px]] upkeep.
**Players with anchor access are able to define the nests area. (default is <code>X:12,Y:16,Z:12</code>)
**Builds automatically kick out in-active players after <code>3 days</code>. ''(set value & cannot be edited)''
**Players can earn emeralds on the buildings they create by selecting the employ option
* '''Building Rating:'''
** Click the Rate Building button will give you a rating between 1-10
*** Higher rating = more emeralds & employment slots
*** To collect the emeralds the player must be employed on the building & select the collect income button
== [[File:Paper.png|frameless|32x32px]] Paper Utility ==
Paper is used for configuring who is able to interact with what.
'''Block access states:'''
<code>Left-click</code> any block inside a claim while holding [[File:Paper.png|frameless|32x32px]] <code>paper</code> will cycle between access states.
Currently there are 3 access states:
* '''<code>None</code>''': Only players with anchor access can interact. ''(set by default)''
* '''<code>Trusted</code>''': Only trusted players and those with anchor, nest or alliance access can interact.
* '''<code>Public</code>''': Anyone can interact with the block freely.
<code>Trusted</code> & <code>Public</code> block states only allow accept <code>right-click</code> interactions ''(doors, trapdoors, crafting tables, chests, etc.)''
= Example Claims =
All claims listed below are some of the most common, yet most efficient claims you can place on minto.
=== '''Low Tier Claims:''' ===
Often these claims can be raided by only break <code>1 node</code> or just going straight to the anchor
[[File:1Nodetillanchorclaim.png|frameless|306x306px]] [[File:BadClaim.png|frameless|305x305px]] [[File:JustananchorClaim.png|frameless|305x305px]] [[File:Lowtierclaim.png|frameless|307x307px]]Β 
=== '''Medium Tier Claims:''' ===
These claims offer a pretty good form of protection, forcing attackers to go through at least <code>2-3 nodes</code> before they're able to break the anchor
[[File:Goodclaim.png|left|frameless|313x313px|A basic claim]]
[[File:Snortclaim.png|border|frameless|313x313px]] [[File:Vanaheimclaim.png|frameless|313x313px]] [[File:Basicclaim.png|frameless|312x312px]] [[File:Greatclaim.png|frameless|367x367px]]
=== '''High Tier Claims:''' ===
An example of a hypothetical high tier claim would be an anchor that forces attackers to go through <code>4-6 nodes</code> before they're able to break the anchor<blockquote>None exist yet πŸ˜”</blockquote>
= Advanced Claiming =
Look at this section if you want to start designing custom claim layouts
'''''This section isn't for the faint hearted...'''''
''Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)''
----
----
''This guide is part of the Minto Wiki Project. Last updated: {{CURRENTDAY}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}.''
''Last updated: {{CURRENTDAY}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}.''

Latest revision as of 18:10, 14 June 2025

NOTE: Wiki page is still under construction!


Setting Up a Claim[edit | edit source]

This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper.

Claims help protect your builds, control access, and engage in the server’s raiding system.

Anchors[edit | edit source]

To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system.

Protection & Governance[edit | edit source]

A few important tidbits to keep your things safe...

  • How they work:
    • Acts as the core of your protected area so keep it secure!
    • Defines a spherical 96-block protection radius around it.
      • Grants HP to blocks within its radius, making them harder to break.
    • Your claim is not invulnerable attacks can still happen.
    • Provides protection at a daily upkeep cost of 32 emeralds.
  • Player Detection:
    • While you are inside a claim, all players will be able to see you on πŸ—ΊοΈ map (Invisibility potions hide the player from the map, even in claims).
    • Players can check if they are inside a claim by using the in-game tab list
  • Misc. Information:
    • Visibility delay: there is a short delay before your claim appears on the πŸ—ΊοΈ map.
    • Break an anchor with any tool will drop it
    • Remember to click the trial key to set a code, or else everyone can easily access your claim

Nodes[edit | edit source]

Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection.

  • How they work:
    • Right-clicking on the node will prompt you with the ability to upgrade it

Node upgradable tiers list:

  • Tier 1 - 32 emeralds - 750 HP
  • Tier 2 - 64 emeralds - 1000 HP
  • Tier 3 - 256 emeralds - 3000 HP

Each node you place is Tier 1 by default, & adds the additional cost of32 emeralds to your anchors upkeep

  • Defines a spherical 96-block protection radius around it.
  • You should have your nodes 76-96 blocks out from the anchor
    • Why? Node blast radius exists, along with the further out the node is the more protection it grants
  • Node blast radius:
    • Once a node has been broken all the blocks within a ~32 block radius of them will lose their HP
      • Attackers are able to target specific points of your base & gain easy loot


Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up block-based defenses

Surrounding your nodes with Obsidian is best, as it takes less damage compared to other blocks, making raids take much longer.

You can also go a step further by utilizing lava or water to defend your nodes:

Builds[edit | edit source]

THIS SECTION NEEDS REFINING!!!![edit | edit source]

Builds allow for sub-claims to be created. (outdated screenshot)

  • How they work:
    • Players on a build automatically gain Trusted access, allowing them to interact with Trusted blocks & see the claim's upkeep.
    • Players with anchor access are able to define the nests area. (default is X:12,Y:16,Z:12)
    • Builds automatically kick out in-active players after 3 days. (set value & cannot be edited)
    • Players can earn emeralds on the buildings they create by selecting the employ option
  • Building Rating:
    • Click the Rate Building button will give you a rating between 1-10
      • Higher rating = more emeralds & employment slots
      • To collect the emeralds the player must be employed on the building & select the collect income button

Paper Utility[edit | edit source]

Paper is used for configuring who is able to interact with what.

Block access states:

Left-click any block inside a claim while holding paper will cycle between access states.

Currently there are 3 access states:

  • None: Only players with anchor access can interact. (set by default)
  • Trusted: Only trusted players and those with anchor, nest or alliance access can interact.
  • Public: Anyone can interact with the block freely.

Trusted & Public block states only allow accept right-click interactions (doors, trapdoors, crafting tables, chests, etc.)

Example Claims[edit | edit source]

All claims listed below are some of the most common, yet most efficient claims you can place on minto.

Low Tier Claims:[edit | edit source]

Often these claims can be raided by only break 1 node or just going straight to the anchor

Medium Tier Claims:[edit | edit source]

These claims offer a pretty good form of protection, forcing attackers to go through at least 2-3 nodes before they're able to break the anchor

A basic claim
A basic claim

High Tier Claims:[edit | edit source]

An example of a hypothetical high tier claim would be an anchor that forces attackers to go through 4-6 nodes before they're able to break the anchor

None exist yet πŸ˜”

Advanced Claiming[edit | edit source]

Look at this section if you want to start designing custom claim layouts

This section isn't for the faint hearted...

Tldr: Ensure that the anchors circumference (the circles outskirts) are being shielded by the node (as seen in medium tier claims)


Last updated: 4 July 2025.