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= Setting Up a Claim = This guide explains how to set up and manage land claims on a Minto-enabled Minecraft server using anchors, nodes, nests, and paper. Claims help protect your builds, control access, and engage in the server’s raiding system. == [[File:Anchor mini.png|frameless|32x32px]] Anchors == To safeguard your loot and structures, you must establish and maintain a claim. Anchors serve as the core of your protection system. === <code>Protection & Governance</code> === [[File:AnchorGUI.png|frameless|557x557px]] A few important tidbits to keep your things safe... * '''How they work:''' ** Acts as the core of your protected area so keep it secure! ** Defines a spherical '''<code>96-block</code>''' protection radius around it. *** Grants '''HP''' to blocks within its radius, making them harder to break. ** Your claim is '''not invulnerable''' attacks can still happen. ** Provides protection at a daily upkeep cost of [[File:Emerald.png|frameless|32x32px]] <code>32 emeralds.</code> * '''[[File:Player head.png|frameless|32x32px]] Player Detection:''' ** While you are inside a claim, all players will be able to see you on 🗺️ [https://minto.xyz/map map] (Invisibility potions hide the player from the map, even in claims). ** Players can check if they are inside a claim by using the in-game tab list * '''Misc. Information:''' ** Visibility delay: there is a short delay before your claim appears on the 🗺️ [https://minto.xyz/map map]. ** Break an anchor with any tool will drop it ** Remember to click the <code>trial key</code> to set a code, or else everyone can easily access your claim == [[File:Lodestone.png|frameless|32x32px]] Nodes == Anchors can only get you so far. Nodes can greatly strengthen and extend your claims protection. [[File:NodeGUI.png|frameless|557x557px]] * '''How they work:''' ** <code>Right-clicking</code> on the node will prompt you with the ability to upgrade it Node upgradable tiers list: * <code>Tier 1</code> - [[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> - <code>750 HP</code> * <code>Tier 2</code> - [[File:Emerald.png|frameless|32x32px]]<code>64 emeralds</code> - <code>1000 HP</code> * <code>Tier 3</code> - [[File:Emerald.png|frameless|32x32px]]<code>256 emeralds</code> - <code>3000 HP</code> Each node you place is <code>Tier 1</code> by default, & adds the additional cost of[[File:Emerald.png|frameless|32x32px]]<code>32 emeralds</code> to your anchors upkeep * Defines a spherical '''<code>96-block</code>''' protection radius around it. * You should have your nodes <code>'''76-96 blocks'''</code> out from the anchor ** ''Why?'' Node blast radius exists, along with the further out the node is the more protection it grants * '''Node blast radius:''' ** Once a node has been broken all the blocks within a <code>~32 block radius</code> of them will '''lose their HP''' *** Attackers are able to target specific points of your base & gain easy loot Placing nodes and anchors will only get you so far. Another aspect you need to focus on is setting up '''block-based''' defenses Surrounding your nodes with <code>'''Obsidian'''</code> is best, as it takes '''less damage''' compared to other blocks, making raids take much longer. [[File:Nodereference.png|frameless|431x431px]] You can also go a step further by utilizing <code>'''lava'''</code> or <code>'''water'''</code> to defend your nodes: [[File:Moatv2.png|frameless|514x514px]] == [[File:Nest.png|frameless|32x32px]] Builds == === THIS SECTION NEEDS REFINING!!!! === Builds allow for sub-claims to be created. '''(outdated screenshot)''' [[File:NestGUI.png|frameless|557x557px]] * '''How they work:''' ** Players on a build automatically gain <code>Trusted</code> access, allowing them to interact with <code>Trusted</code> blocks & see the claim's [[File:Emerald.png|frameless|32x32px]] upkeep. **Players with anchor access are able to define the nests area. (default is <code>X:12,Y:16,Z:12</code>) **Builds automatically kick out in-active players after <code>3 days</code>. ''(set value & cannot be edited)'' **Players can earn emeralds on the buildings they create by selecting the employ option * '''Building Rating:''' ** Click the Rate Building button will give you a rating between 1-10 *** Higher rating = more emeralds & employment slots *** To collect the emeralds the player must be employed on the building & select the collect income button == [[File:Paper.png|frameless|32x32px]] Paper Utility == Paper is used for configuring who is able to interact with what. '''Block access states:''' <code>Left-click</code> any block inside a claim while holding [[File:Paper.png|frameless|32x32px]] <code>paper</code> will cycle between access states. Currently there are 3 access states: * '''<code>None</code>''': Only players with anchor access can interact. ''(set by default)'' * '''<code>Trusted</code>''': Only trusted players and those with anchor, nest or alliance access can interact. * '''<code>Public</code>''': Anyone can interact with the block freely. <code>Trusted</code> & <code>Public</code> block states only allow accept <code>right-click</code> interactions ''(doors, trapdoors, crafting tables, chests, etc.)''
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