Raiding tips & tricks: Difference between revisions

From Minto Wiki
Jump to navigation Jump to search
Bubbles (talk | contribs)
No edit summary
Line 2: Line 2:


= Introduction =
= Introduction =
Minto has a claims system that gives blocks a certain amount of health. For example, a chest might have to be broken 750 times before it gets destroyed. The aim of a raid should be to break the anchor in the claim, as this will unclaim everything. The health of blocks is determined by two things, the amount of nodes you have and the tier of your anchor and nodes. It is often more efficient to break one or two nodes before going for the anchor.


== Peak Critical ==
== Peak Critical ==
For every region there is a different time in which the pickaxe that appears on tab turns purple and raiding becomes significantly easier. It is easier to raid because instead of breaking a block 750 times, you might only have to break it 100 times due to there being a chance for you to hit a ‘crit’ while mining. This can remove anywhere from 10-200 health from the block. Crits are higher for diamond tools compared to iron and significantly higher for netherite. This time is usually around 6-8pm, with the intention of the most players being online at this time to encourage raid defense. The pickaxe will also become bold when crits are higher and thin when crits are lower.


= Claims =
= Claims =
Claims take up an area of 96 blocks in every direction from the anchor, in a spherical shape. Nodes have this same range and can be used to expand the area of a claim and the health of the claim near the anchor. An ideal node layout is having nodes around 60+ blocks away from the anchor in all four directions, north, south, east and west. When an anchor is broken 66% of the items in storage containers are destroyed to prevent inflation, this means that if there is a stack of an item then it will leave around 16-25 of the item and if there are single items two thirds of them will disappear. A claim will use an amount of emeralds per day depending on it’s level and the amount of nodes. A tier one anchor is 32 emeralds, tier two is 64 and tier three is 128. Each node has the same numbers.
== HP Tiers ==
== HP Tiers ==
There is six HP tiers, each ascending in block health. Tier zero is 250 health, tier one is either 500 or 750 health, tier two is either 1250 or 1500 health, tier three is either 2500 or 3000 health and tier four is 50,000 health. Tier four is only achievable by having nodes, with the other tiers being from anchor levels. Tier five has not yet been achieved on Minto.
== How to Raid ==
== How to Raid ==
Raiding is quite simple, figure out the easiest way to reach the anchor and then mine or explode your way into it, then break the anchor. You can also code raid as each anchor has a number ranging from 0-9999, but this is usually unviable due to the amount of time it takes. The most important parts of a raid is making sure you have enough TNT or pickaxes, and having enough players or items to take care of any defenders that a base may have.
= Raiding Methods =
= Raiding Methods =


== TNT ==
== TNT ==
TNT is a great way to raid through things such as stone or deepslate, however it isn’t quite as effective against stronger blocks such as obsidian. It can be a great option to make some kind of TNT cannon to damage the base from long range to keep yourself safe. TNT raiding is extremely efficient when there are very high crits and can easily break down to bedrock for underground bases.
== Pickaxe ==
== Pickaxe ==
Pickaxe raiding is the easiest way to raid, with it being simply picking up a pickaxe and breaking a block. Netherite pickaxe are both the quickest to use and also the material which gains the highest chance for large crits. Diamond pickaxes are also quite good, but not as good as netherite ones. Pickaxes experience a large durability drop when mining obsidian in claims, especially when there is a crit. One obsidian break can often use up to 10 durability from an unbreaking 3 netherite pickaxe even without  a critical hit.
= Stealth Raiding =
= Stealth Raiding =
<div style="max-width: 600px; text-align: left;">
<div style="max-width: 600px; text-align: left;">
Currently, players show up when they're inside of a claim. However, invisibility potions prevent players from appearing on the [https://minto.xyz/map Minto Map].
Currently, players show up when they're inside of a claim. However, invisibility potions prevent players from appearing on the [https://minto.xyz/map Minto Map].
</div>
</div>

Revision as of 04:51, 12 June 2025

Introduction

Minto has a claims system that gives blocks a certain amount of health. For example, a chest might have to be broken 750 times before it gets destroyed. The aim of a raid should be to break the anchor in the claim, as this will unclaim everything. The health of blocks is determined by two things, the amount of nodes you have and the tier of your anchor and nodes. It is often more efficient to break one or two nodes before going for the anchor.

Peak Critical

For every region there is a different time in which the pickaxe that appears on tab turns purple and raiding becomes significantly easier. It is easier to raid because instead of breaking a block 750 times, you might only have to break it 100 times due to there being a chance for you to hit a ‘crit’ while mining. This can remove anywhere from 10-200 health from the block. Crits are higher for diamond tools compared to iron and significantly higher for netherite. This time is usually around 6-8pm, with the intention of the most players being online at this time to encourage raid defense. The pickaxe will also become bold when crits are higher and thin when crits are lower.

Claims

Claims take up an area of 96 blocks in every direction from the anchor, in a spherical shape. Nodes have this same range and can be used to expand the area of a claim and the health of the claim near the anchor. An ideal node layout is having nodes around 60+ blocks away from the anchor in all four directions, north, south, east and west. When an anchor is broken 66% of the items in storage containers are destroyed to prevent inflation, this means that if there is a stack of an item then it will leave around 16-25 of the item and if there are single items two thirds of them will disappear. A claim will use an amount of emeralds per day depending on it’s level and the amount of nodes. A tier one anchor is 32 emeralds, tier two is 64 and tier three is 128. Each node has the same numbers.

HP Tiers

There is six HP tiers, each ascending in block health. Tier zero is 250 health, tier one is either 500 or 750 health, tier two is either 1250 or 1500 health, tier three is either 2500 or 3000 health and tier four is 50,000 health. Tier four is only achievable by having nodes, with the other tiers being from anchor levels. Tier five has not yet been achieved on Minto.

How to Raid

Raiding is quite simple, figure out the easiest way to reach the anchor and then mine or explode your way into it, then break the anchor. You can also code raid as each anchor has a number ranging from 0-9999, but this is usually unviable due to the amount of time it takes. The most important parts of a raid is making sure you have enough TNT or pickaxes, and having enough players or items to take care of any defenders that a base may have.

Raiding Methods

TNT

TNT is a great way to raid through things such as stone or deepslate, however it isn’t quite as effective against stronger blocks such as obsidian. It can be a great option to make some kind of TNT cannon to damage the base from long range to keep yourself safe. TNT raiding is extremely efficient when there are very high crits and can easily break down to bedrock for underground bases.

Pickaxe

Pickaxe raiding is the easiest way to raid, with it being simply picking up a pickaxe and breaking a block. Netherite pickaxe are both the quickest to use and also the material which gains the highest chance for large crits. Diamond pickaxes are also quite good, but not as good as netherite ones. Pickaxes experience a large durability drop when mining obsidian in claims, especially when there is a crit. One obsidian break can often use up to 10 durability from an unbreaking 3 netherite pickaxe even without a critical hit.

Stealth Raiding

Currently, players show up when they're inside of a claim. However, invisibility potions prevent players from appearing on the Minto Map.