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= Claims = Claims take up an area of 96 blocks in every direction from the anchor, in a spherical shape. Nodes have this same range and can be used to expand the area of a claim and the health of the claim near the anchor. An ideal node layout is having nodes around 60+ blocks away from the anchor in all four directions, north, south, east and west. When an anchor is broken 66% of the items in storage containers are destroyed to prevent inflation, this means that if there is a stack of an item then it will leave around 16-25 of the item and if there are single items two thirds of them will disappear. A claim will use an amount of emeralds per day depending on it’s level and the amount of nodes. A tier one anchor is 32 emeralds, tier two is 64 and tier three is 128. Each node has the same numbers. == HP Tiers & Block HP == There is six HP tiers, each ascending in block health. Tier zero is 250 health, tier one is either 500 or 750 health, tier two is either 1250 or 1500 health, tier three is either 2500 or 3000 health and tier four is 50,000 health. Tier four is only achievable by having nodes, with the other tiers being from anchor levels. Tier five has not yet been achieved on Minto. * <code>Tier 1</code> - <code>750 HP</code> * <code>Tier 2</code> - <code>1000 HP</code> * <code>Tier 3</code> - <code>3000 HP</code> * <code>Tier 4</code> - <code>64000 HP</code> * <code>Tier 5</code> - <code>256000 HP</code> * <code>Tier 6</code> - <code>Invincible</code> == How to Raid == Raiding is quite simple, figure out the easiest way to reach the anchor and then mine or explode your way into it, then break the anchor. You can also code raid as each anchor has a number ranging from 0-9999, but this is usually unviable due to the amount of time it takes. The most important parts of a raid is making sure you have enough TNT or pickaxes, and having enough players or items to take care of any defenders that a base may have.
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