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= Introduction = This section relates directly to Minto’s claiming system, which gives protection to blocks inside a claim. For example, '''a chest may require up to 750 hits''' before it is destroyed. The main aim of a raid is to '''break the anchor''', as doing so will '''unclaim the entire area'''. Block HP is determined by '''two main factors''': * How close the block is to the anchor * The number of nodes surrounding the claim In most cases, it's '''more efficient to break one or two nodes first''', which will weaken the claim’s overall HP, making it easier to reach and destroy the anchor. ⚠️ Having a basic [[Understanding Tablist|Understanding of Tablist]] is essential for raiding == Peak Raiding Hours & Critical Hits == The pickaxe icon indicates how effective breaking blocks and using TNT against claims currently is. === Critical Hit Chances === * [[File:High_crits.png|frameless|32x32px]] '''<code>High Crits</code>''' – Highest chance for critical hits ⚠️ High Crit is the optimal time for attacking your enemies — and for them to attack you... * [[File:Mid_crits.png|frameless|32x32px]] '''<code>Mid Crits</code>''' – Slim chance for critical hits * [[File:Low_crit.png|frameless|32x32px]] '''<code>Low Crits</code>''' – Next to zero chance for critical hits You can sleep soundly knowing you are well-protected. Each region has its own critical hit timing. For example, '''Europe''' peaks at '''6:00 PM GMT+2'''. Crits rise and fall based on the region's local time, starting at '''2 PM''' and ending at '''10 PM.''' ''Section above is directly sourced from [[Understanding Tablist]]'' === Tool Based Damage: === The amount of damage dealt to blocks depends on the tier of the tool you're using: * '''<code>Netherite</code>''' - Highest damage & highest chance for critis * '''<code>Diamond</code>''' - Offer moderate damage & crit potential * '''<code>Iron or Lower</code>''' - Have the lowest crit chance & lowest damage ''(essentially unviable for raiding)''
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